![]() ![]() Grab the corresponding blueprint and then mix some chemicals with a lead pipe to get the Pukes O' Hazard, a vomit-inducing club. The chest beam, made by combining microwave and a motorcycle engine, shoots out thick, meaty blasts of energy that can atomise a nearby crowd, and Street Fighter fans will eagerly unite an engine with some boxing gloves and shoryuken into the nearest zombie with the rocket gloves. Or, if you fancy introducing an element of randomised chaos, there's always the sentry cat. New to Dead Rising 3 are super combo weapons, themselves made from taping together two or more constructed weapons. The Fire Reaper, for instance, first requires you to make a Grim Reaper (scythe and katana, very good at clearing at groups) and then further combine that with a gasoline tank. Vehicles, now central to navigating the bridges and tunnels which connect Los Perdidos' districts, can also be fused together. These homebrew constructions, such as the forklift-meets-fireworks display Forkwork, are able to withstand and deal more damage, and quickly prove to be as invaluable as a good electric crusher, defiler, boomer axe, or freedom bear. The outlandish outfits and versatile weapons clash with Dead Rising 3's ceaselessly dangerous environment, with more and more undead pumped into the streets of Los Perdidos as the game's five-day narrative progresses. Nick's swings are sluggish and imprecise, his movement heavy, and his mix of light and heavy attacks is designed for hacking away at a pack of enemies rather than individuals, which is fine until you need to take on a straggler or boss. Fighting is more about crowd control than outright aggression, and evasion is usually the best option despite having an inventory stuffed with kooky items. He really doesn't want you disturbing the garden. ![]() Weapons and vehicles degrade and eventually break, and the game is all too happy to dish out a fatal punishment to players who venture unprepared into the middle of a horde. ![]()
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